# How to Play Like Rawzu in Valorant Using Phoenix Movement and Gunplay

Learn how to play like Rawzu in Valorant: Phoenix utility, 1440x1080 stretched, 400 DPI 0.625 sens, crosshair 1-6-2-2 and Vandal discipline.

Source: https://atakoykroy.shop/how-to-play-like/ · based on the channel [Rawzu](https://www.youtube.com/channel/UCxFYJYPdSCrVSWvwaGnvP1Q) · Video: [20 Minutes of Satisfying Valorant Clips](https://www.youtube.com/watch?v=mfBoy9PyqR8) · 2026-10-15

![How to Play Like Rawzu in Valorant Using Phoenix Movement and Gunplay](https://atakoykroy.shop/how-to-play-like/how-to-play-like.webp)

## Key takeaways

- Rawzu runs 400 DPI with 0.625 in-game sensitivity, a 1440x1080 stretched resolution and the crosshair code 1-6-2-2.
- His hardware: Lamzu Maya X mouse, Zowie H-SR-SE 2 Blue mousepad and a Zowie XL2566K 360Hz monitor.
- Phoenix combines Blaze vision-blocking walls, Curveball flashes, Hot Hands healing fire and the Run it Back ultimate.
- The "20 Minutes of Satisfying Valorant Clips" compilation from Rawzu was published on 18 January 2025.
- Rawzu streams daily on Kick at https://kick.com/rawzu and releases original music on Spotify.

To play like Rawzu in Valorant you copy three things in order: his Phoenix utility usage, his stretched-resolution setup (1440x1080, 400 DPI, 0.625 sensitivity, crosshair 1-6-2-2), and his Vandal discipline of one-taps and short bursts. Rawzu is a Phoenix main who streams daily on [Kick](https://kick.com/rawzu), and his "20 Minutes of Satisfying Valorant Clips" compilation published on 18 January 2025 shows the whole philosophy in action. None of it requires exotic hardware — a Lamzu Maya X, a Zowie H-SR-SE 2 Blue pad and a 360Hz Zowie XL2566K are nice, but the habits matter more.

## Start with the Phoenix kit before you copy anyone's aim

Phoenix is an offensive duelist whose kit is built around taking space and denying the enemy the ability to shoot back. Blaze creates a wall that blocks vision and damages anyone walking through it, so you can cross open ground or cut a site in half without being watched. Curveball is a flash that curves around corners, which means it blinds players holding tight angles that a straight throw would never reach. Hot Hands is a fireball that damages enemies and heals Phoenix while he stands in it, and Run it Back lets him die, respawn at his marker and keep playing the round. The combination is why aggressive players gravitate to him: you can entry, trade yourself, come back and still have utility left.

A practical way to internalize the agent:

1. Use Blaze to split a site, not just to block a single door — walk the wall with your team so it keeps cutting line of sight.
2. Throw Curveball around the corner you are about to peek, then swing immediately; the flash is short and the timing window is tight.
3. Drop Hot Hands on the choke you are holding, so anyone pushing through has to eat damage while you heal.
4. Save Run it Back for the round where your team needs a body in front, not for a random solo pick.

## Copy the Rawzu setup: sensitivity, resolution and crosshair

Rawzu's settings are the most copyable part of his game because they are explicit numbers rather than feel. He plays at 400 DPI with 0.625 in-game sensitivity, which lands in the low-sensitivity range most tactical shooters use for consistent tracking and micro-adjustments. His resolution is 1440x1080 stretched, a 4:3-style aspect that widens player models and makes targets easier to see at range. His crosshair code is 1-6-2-2 — a small, tight reticle that does not cover heads at distance. Peripherals are a Lamzu Maya X mouse, a Zowie H-SR-SE 2 Blue mousepad and a Zowie XL2566K 360Hz monitor.

If you want to test the setup, change one variable at a time:

1. Set sensitivity first and play a full week of deathmatches before touching anything else.
2. Switch to stretched resolution only if you are comfortable losing some horizontal field of view.
3. Import the crosshair and give it at least three sessions — small crosshairs feel wrong for a day and then click.

A viewer in the comments asked directly what DPI and sensitivity Rawzu uses, which is the single most common question under his clips. The answer above is the whole config; there is no hidden second layer.

## Vandal discipline is the real difference, not the flick

The clips look like raw flicks, but the underlying habit is treating the Vandal as a precision weapon instead of a spray weapon. That means first-shot accuracy at head level, short two-to-three bullet bursts at anything past close range, and resetting the crosshair to head height after every kill rather than dragging it across the map. When you watch a clean one-tap on a Clove or a fast double kill on a site execute, you are watching someone who already had the crosshair placed before the enemy appeared. Movement supports that: strafing between shots, stopping to fire, then strafing again keeps you hard to hit while your first bullet stays accurate.

Things to drill in the range and in deathmatch:

- One-tap only for ten minutes, no spraying allowed, even when you die for it.
- Counter-strafe stops: tap the opposite key to kill momentum before you shoot.
- Crosshair placement on common angles, so the flick is a small correction and not a full swing.
- Burst control at 20+ meters, where the Vandal's first three bullets are still reliable.

## What actually makes these clips satisfying to watch

Part of the appeal is mechanical, and part of it is the commentary and the team atmosphere. The most-liked reactions under the compilation are about the people around Rawzu — supportive teammates, funny callouts, a Sage delivering commentary mid-round — rather than about the aim alone. That is worth stealing too: a duo or a five-stack that talks, laughs and hypes each other up produces better clips and better rounds than a silent lobby. The editing and pacing do the rest, which is why the compilation format works as background viewing while you warm up.

If you want your own clips to land the same way:

1. Record your own comms, not just the gameplay — reactions are half the value.
2. Keep the clips short and start them one second before the action.
3. Do not over-edit; a clean one-tap reads better than heavy effects.

## Common questions from viewers, answered

Several recurring doubts show up in the comments, and most of them have simple answers. People ask about sensitivity and peripherals, which is covered by the exact numbers above. Others assume the enemies in these clips are unusually passive, but the more honest read is that a duelist who takes first contact and wins it makes opponents look slow — the aggression is the cause, not a custom lobby. Some viewers mention that watching movement-heavy gameplay at odd hours makes them want to queue immediately; that is fine as motivation, but the mechanical gains come from deliberate practice, not from watching. And a few note that a stretched resolution and a full buy on round two look suspicious; in practice both are standard choices, one for visibility and one for economy, and neither changes how the game plays for the opponent.

## Useful links

- Daily live streams: https://kick.com/rawzu
- Original music: https://open.spotify.com/artist/6DbATPR1PTNMx7U918bg1Q
- Community Discord: https://discord.gg/axnFwyvxp3

## Final thoughts on building your own playstyle

Copying a pro or a content creator works only when you copy the process and not just the output. Take Rawzu's numbers — 400 DPI, 0.625 sensitivity, 1440x1080 stretched, crosshair 1-6-2-2 — then spend a week on Phoenix specifically, learning when Blaze splits a site, when Curveball wins a duel and when Run it Back is worth trading yourself for. The Vandal discipline and the supportive team atmosphere are the parts that transfer to any agent you play. If you want to see the habits live instead of in a highlight reel, watch Rawzu streaming daily on [Kick](https://kick.com/rawzu), where the rounds that do not make the compilation are just as instructive. Rawzu's "20 Minutes of Satisfying Valorant Clips" is the showcase; the practice is on you.

## Questions & answers

**What sensitivity and DPI does Rawzu use in Valorant?**

Rawzu plays at 400 DPI with 0.625 in-game sensitivity, a low-sensitivity setup built for consistent micro-adjustments. He pairs it with a 1440x1080 stretched resolution and the crosshair code 1-6-2-2. His mouse is a Lamzu Maya X, his mousepad a Zowie H-SR-SE 2 Blue and his monitor a Zowie XL2566K at 360Hz.

**Why do the enemies in these clips look like they never shoot back?**

It is mostly a side effect of how a duelist plays, not a rigged lobby. Taking first contact, flashing around corners and pushing before the enemy can set up makes opponents look passive because they are reacting instead of aiming first. The same enemies punish passive play, which is why the aggression has to be timed with utility.

**Is Phoenix a good agent for beginners in Valorant?**

Yes, Phoenix is one of the friendlier duelists to learn because his kit is self-sufficient. Blaze blocks vision and damages, Curveball flashes around corners, Hot Hands heals him and Run it Back lets him take risky fights and come back. That combination teaches entry timing and utility usage without requiring teammates to set you up.

**Does watching clips like Rawzu's actually improve your aim?**

Watching helps mainly with crosshair placement, angle selection and decision-making, because you see where a strong player puts the reticle before the fight starts. Raw mechanical gains still come from deliberate practice such as one-tap drills, counter-strafe stops and deathmatch. Use the clips as a model for decisions, then go build the muscle memory yourself.
